Wednesday, June 22, 2016

Wednesday, May 04, 2016

Dead Sace concept work

I found a disc with a ton of my old work from Dead Space. This is the stage 4 suit. It was cut from the game. After I get settled in my new place I'll post the rest of the work.

There is a fuck-ton that has never seen the light of day.

Friday, March 18, 2016

Pilot

Pilot concept for a cell phone game. He needed to appear to have been made from junk but have have an instant, identifiable read so as not to get confused with the rest of the cast ... who were also mechs.

Monday, March 14, 2016

Friday, March 11, 2016

Monday, March 07, 2016

Friday, March 04, 2016

Breaking from the norm

This is my attempt to create something with a palette unlike what I've done before. It was gong to be a sacred portal. But I think it works better as a holey rock.

See what I did there.

Thursday, March 03, 2016

Interesting Discovery

 
Today I was looking over my recent works and saw this. 
 
Needless to say I was pretty shocked at first because each one came at such different times in my life. The bridge was me when I was looking to get started posting again. The mech in the trees was when I was finally comfortable using photos as part of my process. The one on the freeway came after a lovely get away with my wife and the mech in the shallows I chalk up to nothing more than a doodle. 

The colors though... I had no idea I was doing that. That I had an actual hue comfort zone. There is some excitement in this realization because it opens other doors creatively and I can use it as a point of reference when I'm working so my stuff doesn't get stale. 

Anyway. There it is. Something I found interesting and I thought I'd share.

Monday, February 29, 2016

Wading in the shallows



I saw this image online and thought it could use a crowd and a gigantic robot. Pac Rim 2 has been announced and I'm super excited about it. I've heard groans about the director, but let's face it - robots vs monsters. Even if they do a shitty job (which I doubt) we still have another movie about two things I love most.
The process on this one was super simple. The mech is a black silhouette with color samples of the surrounding colors. I hacked up the cliff face to give it visual direction. The people are indicated as opposed to labored over as I really didn't what that to be the focus and the extension of the scene was necessary to balance out the composition. I started to labor over the mech at the end so I decided to save it out and appreciate it of what it was supposed to be. A simple sketch of a subject matter I really like.

Friday, February 19, 2016

A moment on the freeway.

We were driving home from our first anniversary when I saw this. It was nothing more than a thin layer of dark on the horizon, a yellow layer of flowers and lastly the base which consisted of stalks, dry grass and dust turning to mud. All of this capped off by a cloud covered sky that, simply put, was just a chunk of grey. I wish I could have taken a photo of it. It was such a simple terrain. The wood posts were pretty saturated by the rain at that point and that, I believe, was the last I could remember from the moment. In reality the dark on the horizon might not have been that dark and perhaps a littler thinner. Plus I'm sure there was a lot of contrast that might have made what appeared dark, even darker, but in reality was probably like 40% grey. Whatever. That's not remotely the point. The point is, I saw this and didn't want to let go. So, I didn't.

Wednesday, December 23, 2015

Feelings Pufferfish

I'm feeling a bit overwhelmed.

Monday, December 14, 2015

Gremlins

My salute to one of the greatest Christmas movie ever made.



Friday, December 11, 2015

Sketch pages


Nothing significant this time around. But messing around with simple shapes and basic designs did lead to some inspiring ideas for future paintings. Spoiler alert: they will be about robots all beaten to hell as per usual. Happy Friday

Wednesday, December 09, 2015

Moonlight Garage


Mock up and overpaint. 

Tuesday, December 08, 2015

Character Development



So this morning I took a look at the work I did yesterday. I wanted to jump into working on the environment but it occurred to me that the reason I have been having trouble with a previous piece(mech in trees) is that it lacked story. I don't need anything too heady just something that drives the image a bit more that I had previously illustrated. That said I went on to the first and most logical question - Who is this? Answering this is going to make the rest of the piece fall in line. I can't tell you just yet, as I don't know but I like these options.

Monday, December 07, 2015

Finding the Composition


I opted to use the big guy because I felt he had the most personality. Some of the others had merit but regarding the final environment I have in mind I felt the tubby guy would be the most interesting. I also feel he'd be believable as a supersized character. I'm not totally in love with the composition right now because it does not break the confines as to what I consider cliche. Also this is like straight out of Evangelion. A tubby Eva unit would be dope though. Anyway, more tomorrow.


Grey Mech Variations

These took a bit longer that I had intended. My intention was to knock these out really quick being loosely based on the grey mech from the previous post. The first two are on the right track but that third one got really stiff. The two on the bottom line have personality but are quite a departure from the direction I wanted to go. These will end up in a large hanger with sparks flying from a welders gun, military jeep, monumental cords and random puddles for some sweet reflections. Basically all the stuff that ends up around a scene like that.

bot's and bot's and bot's and bot's

One old, three new ... ish. I'm currently taking another stab at designing the bottom right one.
More to follow.

Wednesday, November 18, 2015

Forest Scene

I imagined an assignment where I had to start a game where finding this plane would trigger and adventure much like The Last of Us. A horror game with a Studio Ghibli palate would be a ton of fun.

Thursday, October 01, 2015

Friday, September 18, 2015

Here's are two robots messing around.

 And this is a sketch of Krang from the ninja turtles.

Wednesday, September 09, 2015

Saturday, September 05, 2015

Friday, September 04, 2015

Monday, August 24, 2015

Tuesday, August 18, 2015

Wednesday, August 05, 2015

Sunday, July 26, 2015

Wednesday, July 22, 2015

Land Shark the finale.

I've decided to name him Curtis. He recently got a lot of bad press for trying to make friends with a surfer. I believe the story has been trending.

Tuesday, July 21, 2015

Land Shark part 2

I did a little more work on this today. I didn't think the anatomy was hitting the mark so I got some ref and made some modifications there. I'm itching to get back to squid face humming bird down there but I felt I needed to do some drills with color before revisiting that one. I read an article able composition today that definitely helped me out and to a large degree assisted with my decision making on this image here.

Land Shark

Friday, July 17, 2015

Coloring the previous post proved to be a little discouraging so I decided to give myself a break. This is a creature singing, fishing and hanging out with some birds.

Wednesday, July 15, 2015

Work in progress. More to come

Wednesday, July 08, 2015

Graphite sketches

Pencil will forever be my preferred medium. The origin of a couple of these are extremely personal to me the others are a done for the joy of creating.

Monday, July 06, 2015

Clowns

I hear quite a bit that people fear clowns more than anything. I firmly believe that is a statement said purely for the sake of others hearing (you) spout something mildly clever. I don't buy it for a second. I think being in a live war zone with shells and bullets going off left and right would over shadow being next to a clown. A car accident. Like when the car rolls over and so forth. I've been riding shotgun in a situation like that and I stayed shook for a good long time. So the clown thing, I'm just not buying it. I did a bunch of clown portraits here. I wanted to see if I could re-imagine Pennywise from Steven King's IT. Ultimatelty I had fun just rendering out the blobby shapes and seeing if I could get the expressions right. That's about it. So there you go, a bunch of clowns.

Thursday, June 11, 2015

Monday, May 25, 2015

I didn't have a direction from the beginning and now I'm going in circles. I'll post again when I've made some real decisions.