Thursday, July 28, 2016

Slug


Last night I made an attempt at doing the mech thumbs but in doing so I came to the realization that multitasking is not conducive with concentration. What I ended up with was a bunch of gibberish. I even went in with clarity - 'My theme is this and I will draw it this way." I was also assembling furniture and throwing out a ton of stuff. The end result was frustrating. I should still throw it up even though I don't like it.

I also love drawing creatures. So after all that I drew a slug.

[Update]

After some thought I've decided to post my work from last night. I made the one I liked most biggest but I harbor no illusion that it's very different from the robot architect. That said, here it is -
I also fucking hate the other six.

Tuesday, July 26, 2016

Mech Jam 2

Some successes some not so much... I did brush upon the beginnings of what could possibly be the starting of a routine when it comes to reliable, fast iteration. I just need to maintain this habit of thumbnail generation. I also think I need to incorporate a theme to this stuff. I have noticed that it's far too easy to let my mind wander and get side tracked while making these. One more thing - story. When I was sketching and making up a story as I went along it was a lot easier to 'see' what I was doing.
Also here's a Mech Architect.


Monday, July 25, 2016

Mech Jam

I didn't really have an particular theme for this exercise. I the intent was simply to get back into the habit of producing a ton of thumbnails in a really short amount of time. This took roughly an hour and half to produce.

Tuesday, July 19, 2016

Saturday, July 02, 2016

Thursday, June 30, 2016

Wednesday, June 22, 2016

Wednesday, May 04, 2016

Dead Sace concept work

I found a disc with a ton of my old work from Dead Space. This is the stage 4 suit. It was cut from the game. After I get settled in my new place I'll post the rest of the work.

There is a fuck-ton that has never seen the light of day.

Friday, March 18, 2016

Pilot

Pilot concept for a cell phone game. He needed to appear to have been made from junk but have have an instant, identifiable read so as not to get confused with the rest of the cast ... who were also mechs.

Monday, March 14, 2016

Friday, March 11, 2016

Monday, March 07, 2016

Friday, March 04, 2016

Breaking from the norm

This is my attempt to create something with a palette unlike what I've done before. It was gong to be a sacred portal. But I think it works better as a holey rock.

See what I did there.

Thursday, March 03, 2016

Interesting Discovery

 
Today I was looking over my recent works and saw this. 
 
Needless to say I was pretty shocked at first because each one came at such different times in my life. The bridge was me when I was looking to get started posting again. The mech in the trees was when I was finally comfortable using photos as part of my process. The one on the freeway came after a lovely get away with my wife and the mech in the shallows I chalk up to nothing more than a doodle. 

The colors though... I had no idea I was doing that. That I had an actual hue comfort zone. There is some excitement in this realization because it opens other doors creatively and I can use it as a point of reference when I'm working so my stuff doesn't get stale. 

Anyway. There it is. Something I found interesting and I thought I'd share.

Monday, February 29, 2016

Wading in the shallows



I saw this image online and thought it could use a crowd and a gigantic robot. Pac Rim 2 has been announced and I'm super excited about it. I've heard groans about the director, but let's face it - robots vs monsters. Even if they do a shitty job (which I doubt) we still have another movie about two things I love most.
The process on this one was super simple. The mech is a black silhouette with color samples of the surrounding colors. I hacked up the cliff face to give it visual direction. The people are indicated as opposed to labored over as I really didn't what that to be the focus and the extension of the scene was necessary to balance out the composition. I started to labor over the mech at the end so I decided to save it out and appreciate it of what it was supposed to be. A simple sketch of a subject matter I really like.

Friday, February 19, 2016

A moment on the freeway.

We were driving home from our first anniversary when I saw this. It was nothing more than a thin layer of dark on the horizon, a yellow layer of flowers and lastly the base which consisted of stalks, dry grass and dust turning to mud. All of this capped off by a cloud covered sky that, simply put, was just a chunk of grey. I wish I could have taken a photo of it. It was such a simple terrain. The wood posts were pretty saturated by the rain at that point and that, I believe, was the last I could remember from the moment. In reality the dark on the horizon might not have been that dark and perhaps a littler thinner. Plus I'm sure there was a lot of contrast that might have made what appeared dark, even darker, but in reality was probably like 40% grey. Whatever. That's not remotely the point. The point is, I saw this and didn't want to let go. So, I didn't.

Wednesday, December 23, 2015

Feelings Pufferfish

I'm feeling a bit overwhelmed.

Monday, December 14, 2015

Gremlins

My salute to one of the greatest Christmas movie ever made.



Friday, December 11, 2015

Sketch pages


Nothing significant this time around. But messing around with simple shapes and basic designs did lead to some inspiring ideas for future paintings. Spoiler alert: they will be about robots all beaten to hell as per usual. Happy Friday

Wednesday, December 09, 2015

Moonlight Garage


Mock up and overpaint.